BITKit/Packages/Runtime/Entity/Components/EntityMovement/EntityMovementState.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit.Entities;
using BITKit.StateMachine;
namespace BITKit
{
public interface IEntityMovementState : IState
{
}
}