29 lines
759 B
C#
29 lines
759 B
C#
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using System.Collections;
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using System.Collections.Generic;
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#if UNITY
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using UnityEngine;
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namespace BITKit
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{
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public class NetServiceSample:MonoBehaviour
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{
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[SerializeField,SerializeReference,SubclassSelector]
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private INetProvider netProvider;
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public void Main()
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{
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GameObject player = new("Player");
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//Good Code
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netProvider.ServerRpc(KillPlayer,player);
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netProvider.ClientRpc(KillPlayer,player);
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//Bad Code
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netProvider.SendRT(nameof(KillPlayer),player);
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netProvider.SendAllRT(nameof(KillPlayer),player);
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}
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public void KillPlayer(GameObject player)
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{
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}
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}
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}
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#endif
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