22 lines
627 B
C#
22 lines
627 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITKit.UX
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{
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public class UGUIAncher : MonoBehaviour
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{
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public UXElement element;
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public RectTransform rect;
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void FixedUpdate()
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{
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var ve = element.GetVisualElement();
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var pos = ve.worldTransform.GetPosition();
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var size = ve.layout.size;
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if (size.x is not float.NaN)
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rect.sizeDelta = size;
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if (pos.x is not float.NaN)
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rect.anchoredPosition = new(pos.x, -pos.y);
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}
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}
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}
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