2023-06-05 19:57:17 +08:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.IO;
|
2023-11-06 01:17:23 +08:00
|
|
|
|
using BITKit.Entities;
|
2023-06-05 19:57:17 +08:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
namespace BITKit.Entities
|
|
|
|
|
{
|
|
|
|
|
/// <summary>Entity接口,用于复杂实体</summary>
|
2023-11-06 01:17:23 +08:00
|
|
|
|
public interface IUnityEntity :Entities.IEntity,IGenericEvent<string>, IDatabase
|
2023-06-05 19:57:17 +08:00
|
|
|
|
{
|
2023-11-06 01:17:23 +08:00
|
|
|
|
void AddService<T>(T service);
|
|
|
|
|
void AddService(object service);
|
|
|
|
|
void AddService(Type type, object service);
|
2023-06-05 19:57:17 +08:00
|
|
|
|
}
|
2023-11-15 23:55:06 +08:00
|
|
|
|
// public class IEntityReader : NetMessageReader<IUnityEntity>
|
|
|
|
|
// {
|
|
|
|
|
// public override IUnityEntity ReadBinary(BinaryReader reader)
|
|
|
|
|
// {
|
|
|
|
|
// var id = reader.ReadInt32();
|
|
|
|
|
// var path = reader.ReadString();
|
|
|
|
|
// var entity = DI.Get<IEntitiesService>().Entities[id];
|
|
|
|
|
// return (IUnityEntity)entity;
|
|
|
|
|
// }
|
|
|
|
|
// public override void WriteBinary(BinaryWriter writer, IUnityEntity value)
|
|
|
|
|
// {
|
|
|
|
|
// writer.Write(value.Id);
|
|
|
|
|
// writer.Write(value.Id);
|
|
|
|
|
// }
|
|
|
|
|
// private IUnityEntity Create(int id, string path)
|
|
|
|
|
// {
|
|
|
|
|
// var entity = Addressables
|
|
|
|
|
// .LoadAssetAsync<GameObject>(path)
|
|
|
|
|
// .WaitForCompletion()
|
|
|
|
|
// .GetComponent<IUnityEntity>();
|
|
|
|
|
// return entity;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
2023-06-05 19:57:17 +08:00
|
|
|
|
}
|