BITKit/Src/Core/WorldNode/WorldInfoPlayerStartNode.cs

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2024-11-03 16:38:17 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
namespace BITKit.WorldNode
{
[Serializable]
public struct WorldInfoPlayerStart:IWorldNode
{
public static WorldInfoPlayerStart Current { get; set; }
public int Id { get; set; }
public object WorldObject { get; set; }
public void Initialize()
{
Current = this;
}
}
}