BITKit/Src/UnityPluginsSupport/Steamwork/ScriptableInventoryItemDef.cs

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2023-11-06 01:17:23 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Steamwork
{
public sealed class ScriptableInventoryItemDef: ScriptableObject,ISteamInventoryItemDef
{
[SerializeField] private string addressablePath;
[SerializeField] private ulong id;
[SerializeField] private int defId;
[SerializeField] private string type;
public string AddressablePath => addressablePath;
public ulong Id => id;
public int DefId => defId;
public string Type => type;
}
}