597 lines
25 KiB
C#
597 lines
25 KiB
C#
using Pinwheel.Griffin.BackupTool;
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using Pinwheel.Griffin.TextureTool;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Pinwheel.Griffin.StampTool
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{
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[CustomEditor(typeof(GTextureStamper))]
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public class GTextureStamperInspector : Editor
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{
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private GTextureStamper instance;
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private Dictionary<string, RenderTexture> previewTextures;
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private MaterialPropertyBlock previewPropertyBlock;
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private const string INSTRUCTION = "Stamp texture or color onto the terrain surface.";
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private const string HISTORY_PREFIX_COLOR = "Stamp AMS";
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private const string HISTORY_PREFIX_TEXTURE = "Stamp Splat";
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private readonly Vector3[] worldPoints = new Vector3[4];
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private readonly Vector2[] normalizedPoints = new Vector2[4];
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private readonly Vector3[] worldBox = new Vector3[8];
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private void OnEnable()
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{
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Undo.undoRedoPerformed += OnUndoRedo;
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SceneView.duringSceneGui += DuringSceneGUI;
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instance = target as GTextureStamper;
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Tools.hidden = true;
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instance.Internal_UpdateFalloffTexture();
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instance.Internal_UpdateLayerTransitionTextures();
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previewPropertyBlock = new MaterialPropertyBlock();
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GCommon.RegisterBeginRender(OnCameraRender);
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GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP);
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GCommon.UpdateMaterials(instance.GroupId);
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UpdatePreview();
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}
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private void OnDisable()
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{
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Undo.undoRedoPerformed -= OnUndoRedo;
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SceneView.duringSceneGui -= DuringSceneGUI;
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Tools.hidden = false;
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GCommon.UnregisterBeginRender(OnCameraRender);
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GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP);
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if (previewTextures != null)
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{
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foreach (string k in previewTextures.Keys)
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{
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RenderTexture rt = previewTextures[k];
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if (rt == null)
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continue;
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rt.Release();
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Object.DestroyImmediate(rt);
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}
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}
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}
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private void OnUndoRedo()
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{
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if (Selection.activeGameObject != instance.gameObject)
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return;
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if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName))
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return;
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GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName);
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UpdatePreview();
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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instance.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption("Group Id", instance.GroupId);
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instance.EnableTerrainMask = EditorGUILayout.Toggle("Enable Terrain Mask", instance.EnableTerrainMask);
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GEditorSettings.Instance.topographic.enable = EditorGUILayout.Toggle("Enable Topographic", GEditorSettings.Instance.topographic.enable);
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DrawInstructionGUI();
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DrawTransformGUI();
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DrawStampGUI();
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DrawStampLayersGUI();
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DrawGizmosGUI();
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DrawActionGUI();
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GEditorCommon.DrawBackupHelpBox();
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if (EditorGUI.EndChangeCheck())
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{
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UpdatePreview();
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}
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}
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public override bool RequiresConstantRepaint()
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{
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return false;
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}
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private void DrawInstructionGUI()
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{
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string label = "Instruction";
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string id = "instruction" + instance.GetInstanceID().ToString();
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GEditorCommon.Foldout(label, true, id, () =>
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{
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EditorGUILayout.LabelField(INSTRUCTION, GEditorCommon.WordWrapItalicLabel);
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});
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}
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private void DrawTransformGUI()
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{
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string label = "Transform";
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string id = "transform" + instance.GetInstanceID().ToString();
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GEditorCommon.Foldout(label, true, id, () =>
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{
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instance.Position = GEditorCommon.InlineVector3Field("Position", instance.Position);
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instance.Rotation = Quaternion.Euler(GEditorCommon.InlineVector3Field("Rotation", instance.Rotation.eulerAngles));
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instance.Scale = GEditorCommon.InlineVector3Field("Scale", instance.Scale);
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Vector3 euler = instance.Rotation.eulerAngles;
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euler = new Vector3(0, euler.y, 0);
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instance.Rotation = Quaternion.Euler(euler);
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});
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}
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private void DrawStampGUI()
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{
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string label = "Stamp";
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string id = "stamp" + instance.GetInstanceID().ToString();
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GEditorCommon.Foldout(label, true, id, () =>
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{
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instance.Mask = EditorGUILayout.ObjectField("Mask", instance.Mask, typeof(Texture2D), false) as Texture2D;
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EditorGUI.BeginChangeCheck();
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instance.Falloff = EditorGUILayout.CurveField("Falloff", instance.Falloff, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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instance.Internal_UpdateFalloffTexture();
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}
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instance.Channel = (GTextureStampChannel)EditorGUILayout.EnumPopup("Channel", instance.Channel);
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});
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}
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private void DrawStampLayersGUI()
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{
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string label = "Layers";
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string id = "layers" + instance.GetInstanceID().ToString();
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GEditorCommon.Foldout(label, true, id, () =>
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{
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List<GTextureStampLayer> layers = instance.Layers;
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for (int i = 0; i < layers.Count; ++i)
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{
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DrawLayer(layers[i], i);
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}
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if (layers.Count > 0)
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{
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GEditorCommon.Separator();
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}
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if (GUILayout.Button("Add Layer"))
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{
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GTextureStampLayer layer = GTextureStampLayer.Create();
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layers.Add(layer);
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}
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});
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}
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private void DrawLayer(GTextureStampLayer layer, int index)
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{
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string label = string.Format("Layer: {0} {1}",
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!string.IsNullOrEmpty(layer.Name) ? layer.Name : index.ToString(),
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layer.Ignore ? "[Ignored]" : string.Empty);
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string id = "stamperlayer" + index + instance.GetInstanceID().ToString();
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GenericMenu menu = new GenericMenu();
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menu.AddItem(
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new GUIContent("Remove"),
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false,
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() =>
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{
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ConfirmAndRemoveLayerAt(index);
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});
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GEditorCommon.Foldout(label, false, id, () =>
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{
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EditorGUI.indentLevel -= 1;
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layer.Ignore = EditorGUILayout.Toggle("Ignore", layer.Ignore);
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layer.Name = EditorGUILayout.TextField("Name", layer.Name);
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if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
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{
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layer.Color = EditorGUILayout.ColorField("Color", layer.Color);
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layer.Metallic = EditorGUILayout.Slider("Metallic", layer.Metallic, 0f, 1f);
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layer.Smoothness = EditorGUILayout.Slider("Smoothness", layer.Smoothness, 0f, 1f);
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}
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else if (instance.Channel == GTextureStampChannel.Splat)
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{
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layer.SplatIndex = GEditorCommon.SplatSetSelectionGrid(instance.GroupId, layer.SplatIndex);
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}
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layer.BlendHeight = EditorGUILayout.Toggle("Blend Height", layer.BlendHeight);
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if (layer.BlendHeight)
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{
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EditorGUI.indentLevel += 1;
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layer.MinHeight = EditorGUILayout.FloatField("Min", layer.MinHeight);
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layer.MaxHeight = EditorGUILayout.FloatField("Max", layer.MaxHeight);
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EditorGUI.BeginChangeCheck();
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layer.HeightTransition = EditorGUILayout.CurveField("Transition", layer.HeightTransition, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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layer.UpdateCurveTextures();
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}
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EditorGUI.indentLevel -= 1;
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}
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layer.BlendSlope = EditorGUILayout.Toggle("Blend Slope", layer.BlendSlope);
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if (layer.BlendSlope)
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{
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EditorGUI.indentLevel += 1;
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layer.NormalMapMode = (GNormalMapMode)EditorGUILayout.EnumPopup("Mode", layer.NormalMapMode);
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layer.MinSlope = EditorGUILayout.FloatField("Min", layer.MinSlope);
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layer.MaxSlope = EditorGUILayout.FloatField("Max", layer.MaxSlope);
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EditorGUI.BeginChangeCheck();
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layer.SlopeTransition = EditorGUILayout.CurveField("Transition", layer.SlopeTransition, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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layer.UpdateCurveTextures();
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}
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EditorGUI.indentLevel -= 1;
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}
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layer.BlendNoise = EditorGUILayout.Toggle("Blend Noise", layer.BlendNoise);
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if (layer.BlendNoise)
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{
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EditorGUI.indentLevel += 1;
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layer.NoiseOrigin = GEditorCommon.InlineVector2Field("Origin", layer.NoiseOrigin);
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layer.NoiseFrequency = EditorGUILayout.FloatField("Frequency", layer.NoiseFrequency);
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layer.NoiseLacunarity = EditorGUILayout.FloatField("Lacunarity", layer.NoiseLacunarity);
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layer.NoisePersistence = EditorGUILayout.Slider("Persistence", layer.NoisePersistence, 0.01f, 1f);
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layer.NoiseOctaves = EditorGUILayout.IntSlider("Octaves", layer.NoiseOctaves, 1, 4);
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EditorGUI.BeginChangeCheck();
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layer.NoiseRemap = EditorGUILayout.CurveField("Remap", layer.NoiseRemap, Color.red, new Rect(0, 0, 1, 1));
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if (EditorGUI.EndChangeCheck())
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{
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layer.UpdateCurveTextures();
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}
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EditorGUI.indentLevel -= 1;
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}
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EditorGUI.indentLevel += 1;
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},
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menu);
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}
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private void ConfirmAndRemoveLayerAt(int index)
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{
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GTextureStampLayer layer = instance.Layers[index];
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string layerName = string.IsNullOrEmpty(layer.Name) ? ("Layer " + index) : ("Layer " + layer.Name);
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if (EditorUtility.DisplayDialog(
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"Confirm",
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"Remove " + layerName + "?",
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"Yes", "Cancel"))
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{
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instance.Layers.RemoveAt(index);
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}
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}
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private void DrawGizmosGUI()
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{
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string label = "Gizmos";
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string id = "gizmos" + instance.GetInstanceID().ToString();
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GEditorCommon.Foldout(label, true, id, () =>
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{
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instance.Editor_ShowLivePreview = EditorGUILayout.Toggle("Live Preview", instance.Editor_ShowLivePreview);
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instance.Editor_ShowBounds = EditorGUILayout.Toggle("Bounds", instance.Editor_ShowBounds);
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});
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}
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private void DrawActionGUI()
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{
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string label = "Action";
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string id = "action" + instance.GetInstanceID().ToString();
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GEditorCommon.Foldout(label, true, id, () =>
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{
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Snap To Terrain"))
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{
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IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
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while (terrains.MoveNext())
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{
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GStylizedTerrain t = terrains.Current;
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Bounds b = t.Bounds;
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Rect r = new Rect(new Vector2(b.min.x, b.min.z), new Vector2(b.size.x, b.size.z));
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Vector2 p = new Vector2(instance.Position.x, instance.Position.z);
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if (r.Contains(p))
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{
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instance.Position = new Vector3(r.center.x, b.min.y, r.center.y);
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instance.Rotation = Quaternion.identity;
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instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z);
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break;
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}
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}
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}
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if (GUILayout.Button("Snap To Level Bounds"))
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{
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Bounds b = GCommon.GetLevelBounds();
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instance.Position = new Vector3(b.center.x, b.min.y, b.center.z);
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instance.Rotation = Quaternion.identity;
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instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z);
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}
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EditorGUILayout.EndHorizontal();
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if (GUILayout.Button("Apply"))
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{
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GAnalytics.Record(GAnalytics.STAMPER_TEXTURE);
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CreateInitialBackup();
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ApplyStamp();
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CreateAfterStampBackup();
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}
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});
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}
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private void CreateInitialBackup()
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{
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string historyPrefix =
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instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness ? HISTORY_PREFIX_COLOR :
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instance.Channel == GTextureStampChannel.Splat ? HISTORY_PREFIX_TEXTURE : "Unknown Action";
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List<GTerrainResourceFlag> resourcesFlag = new List<GTerrainResourceFlag>();
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if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
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{
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resourcesFlag.Add(GTerrainResourceFlag.AlbedoMap);
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resourcesFlag.Add(GTerrainResourceFlag.MetallicMap);
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}
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else if (instance.Channel == GTextureStampChannel.Splat)
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{
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resourcesFlag.Add(GTerrainResourceFlag.SplatControlMaps);
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}
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//GBackup.TryCreateInitialBackup(historyPrefix, instance.GroupId, resourcesFlag);
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List<GStylizedTerrain> terrains = GStampToolUtilities.CheckOverlap(instance.GroupId, instance.Rect);
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GBackupInternal.TryCreateAndMergeInitialBackup(historyPrefix, terrains, resourcesFlag, true);
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}
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private void ApplyStamp()
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{
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EditorUtility.DisplayProgressBar("Applying", "Stamping terrain textures...", 1f);
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try
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{
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instance.Apply();
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}
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catch (System.Exception e)
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{
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Debug.LogError(e.ToString());
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}
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EditorUtility.ClearProgressBar();
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}
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private void CreateAfterStampBackup()
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{
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string historyPrefix =
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instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness ? HISTORY_PREFIX_COLOR :
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instance.Channel == GTextureStampChannel.Splat ? HISTORY_PREFIX_TEXTURE : "Unknown Action";
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List<GTerrainResourceFlag> resourcesFlag = new List<GTerrainResourceFlag>();
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if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
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{
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resourcesFlag.Add(GTerrainResourceFlag.AlbedoMap);
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resourcesFlag.Add(GTerrainResourceFlag.MetallicMap);
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}
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else if (instance.Channel == GTextureStampChannel.Splat)
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{
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resourcesFlag.Add(GTerrainResourceFlag.SplatControlMaps);
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}
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//GBackup.TryCreateBackup(historyPrefix, instance.GroupId, resourcesFlag);
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List<GStylizedTerrain> terrains = GStampToolUtilities.CheckOverlap(instance.GroupId, instance.Rect);
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GBackupInternal.TryCreateAndMergeBackup(historyPrefix, terrains, resourcesFlag, true);
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}
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private void DuringSceneGUI(SceneView sv)
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{
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EditorGUI.BeginChangeCheck();
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HandleEditingTransform();
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DrawStampBounds();
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if (EditorGUI.EndChangeCheck())
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{
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UpdatePreview();
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}
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}
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private void HandleEditingTransform()
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{
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if (Tools.current == Tool.Move)
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{
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instance.Position = Handles.PositionHandle(instance.Position, instance.Rotation);
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}
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else if (Tools.current == Tool.Rotate)
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{
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instance.Rotation = Handles.RotationHandle(instance.Rotation, instance.Position);
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Vector3 euler = instance.Rotation.eulerAngles;
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euler = new Vector3(0, euler.y, 0);
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instance.Rotation = Quaternion.Euler(euler);
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}
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else if (Tools.current == Tool.Scale)
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{
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instance.Scale = Handles.ScaleHandle(instance.Scale, instance.Position, instance.Rotation, HandleUtility.GetHandleSize(instance.Position));
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}
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}
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private void OnCameraRender(Camera cam)
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{
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if (instance.Editor_ShowLivePreview)
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DrawLivePreview(cam);
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if (instance.EnableTerrainMask)
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DrawTerrainMask(cam);
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}
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private void DrawTerrainMask(Camera cam)
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{
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GCommon.ForEachTerrain(instance.GroupId, (t) =>
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{
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GLivePreviewDrawer.DrawTerrainMask(t, cam);
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});
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}
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private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam)
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{
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OnCameraRender(cam);
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}
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private void DrawLivePreview(Camera cam)
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{
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IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
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while (terrains.MoveNext())
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{
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GStylizedTerrain t = terrains.Current;
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if (t.TerrainData == null)
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continue;
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if (instance.GroupId >= 0 &&
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instance.GroupId != t.GroupId)
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continue;
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DrawLivePreview(t, cam);
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}
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}
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private void DrawLivePreview(GStylizedTerrain t, Camera cam)
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{
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if (t.transform.rotation != Quaternion.identity ||
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t.transform.lossyScale != Vector3.one)
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return;
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instance.GetQuad(worldPoints);
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for (int i = 0; i < normalizedPoints.Length; ++i)
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{
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normalizedPoints[i] = t.WorldPointToUV(worldPoints[i]);
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}
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Rect dirtyRect = GUtilities.GetRectContainsPoints(normalizedPoints);
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if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
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{
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int albedoResolution = t.TerrainData.Shading.AlbedoMapResolution;
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FilterMode albedoFilter = t.TerrainData.Shading.AlbedoMapOrDefault.filterMode;
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int metallicResolution = t.TerrainData.Shading.MetallicMapResolution;
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FilterMode metallicFilter = t.TerrainData.Shading.MetallicMapOrDefault.filterMode;
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Texture albedo = GetPreviewTexture(t, "albedo", albedoResolution, albedoFilter);
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Texture metallic = GetPreviewTexture(t, "metallic", metallicResolution, metallicFilter);
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GLivePreviewDrawer.DrawAMSLivePreview(t, cam, albedo, metallic, dirtyRect);
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}
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else if (instance.Channel == GTextureStampChannel.Splat)
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{
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int controlMapResolution = t.TerrainData.Shading.SplatControlResolution;
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Texture[] controls = new Texture[t.TerrainData.Shading.SplatControlMapCount];
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for (int i = 0; i < controls.Length; ++i)
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{
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Texture currentControl = t.TerrainData.Shading.GetSplatControlOrDefault(i);
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controls[i] = GetPreviewTexture(t, "splatControl" + i, controlMapResolution, currentControl.filterMode);
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}
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GLivePreviewDrawer.DrawSplatLivePreview(t, cam, controls, dirtyRect);
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}
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}
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private void UpdatePreview()
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{
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IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
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while (terrains.MoveNext())
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{
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GStylizedTerrain t = terrains.Current;
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if (t.TerrainData == null)
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continue;
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if (instance.GroupId >= 0 &&
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instance.GroupId != t.GroupId)
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continue;
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if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
|
|
{
|
|
SetupAlbedoMetallicSmoothnessPreview(t);
|
|
}
|
|
else if (instance.Channel == GTextureStampChannel.Splat)
|
|
{
|
|
SetupSplatPreview(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetupSplatPreview(GStylizedTerrain t)
|
|
{
|
|
Material mat = t.TerrainData.Shading.MaterialToRender;
|
|
if (mat == null)
|
|
return;
|
|
int controlMapResolution = t.TerrainData.Shading.SplatControlResolution;
|
|
int controlMapCount = t.TerrainData.Shading.SplatControlMapCount;
|
|
if (controlMapCount == 0)
|
|
return;
|
|
RenderTexture[] rtControls = new RenderTexture[controlMapCount];
|
|
for (int i = 0; i < controlMapCount; ++i)
|
|
{
|
|
Texture2D splatControl = t.TerrainData.Shading.GetSplatControlOrDefault(i);
|
|
rtControls[i] = GetPreviewTexture(t, "splatControl" + i, controlMapResolution, splatControl.filterMode);
|
|
GCommon.ClearRT(rtControls[i]);
|
|
}
|
|
instance.Internal_ApplySplat(t, rtControls);
|
|
previewPropertyBlock.Clear();
|
|
}
|
|
|
|
private void SetupAlbedoMetallicSmoothnessPreview(GStylizedTerrain t)
|
|
{
|
|
Material mat = t.TerrainData.Shading.MaterialToRender;
|
|
if (mat == null)
|
|
return;
|
|
int albedoResolution = t.TerrainData.Shading.AlbedoMapResolution;
|
|
RenderTexture previewAlbedo = GetPreviewTexture(t, "albedo", albedoResolution, t.TerrainData.Shading.AlbedoMapOrDefault.filterMode);
|
|
GCommon.ClearRT(previewAlbedo);
|
|
|
|
int metallicResolution = t.TerrainData.Shading.MetallicMapResolution;
|
|
RenderTexture previewMetallic = GetPreviewTexture(t, "metallic", metallicResolution, t.TerrainData.Shading.MetallicMapOrDefault.filterMode);
|
|
GCommon.ClearRT(previewMetallic);
|
|
instance.Internal_ApplyAlbedoMetallicSmoothness(t, previewAlbedo, previewMetallic);
|
|
}
|
|
|
|
private RenderTexture GetPreviewTexture(GStylizedTerrain t, string mapName, int resolution, FilterMode filter)
|
|
{
|
|
if (previewTextures == null)
|
|
{
|
|
previewTextures = new Dictionary<string, RenderTexture>();
|
|
}
|
|
|
|
string key = string.Format("{0}_{1}", t.GetInstanceID(), mapName);
|
|
if (!previewTextures.ContainsKey(key) ||
|
|
previewTextures[key] == null)
|
|
{
|
|
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
|
|
rt.wrapMode = TextureWrapMode.Clamp;
|
|
previewTextures[key] = rt;
|
|
}
|
|
else if (previewTextures[key].width != resolution || previewTextures[key].height != resolution)
|
|
{
|
|
previewTextures[key].Release();
|
|
Object.DestroyImmediate(previewTextures[key]);
|
|
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
|
|
rt.wrapMode = TextureWrapMode.Clamp;
|
|
previewTextures[key] = rt;
|
|
}
|
|
|
|
previewTextures[key].filterMode = filter;
|
|
return previewTextures[key];
|
|
}
|
|
|
|
private void DrawStampBounds()
|
|
{
|
|
if (!instance.Editor_ShowBounds)
|
|
return;
|
|
instance.GetBox(worldBox);
|
|
|
|
Vector3[] b = worldBox;
|
|
Handles.color = Color.yellow;
|
|
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
|
|
Handles.DrawLines(new Vector3[]
|
|
{
|
|
//bottom quad
|
|
b[0], b[1],
|
|
b[1], b[2],
|
|
b[2], b[3],
|
|
b[3], b[0],
|
|
//top quad
|
|
b[4], b[5],
|
|
b[5], b[6],
|
|
b[6], b[7],
|
|
b[7], b[4],
|
|
//vertical lines
|
|
b[0], b[4],
|
|
b[1], b[5],
|
|
b[2], b[6],
|
|
b[3], b[7]
|
|
});
|
|
Handles.zTest = UnityEngine.Rendering.CompareFunction.Always;
|
|
}
|
|
}
|
|
}
|