31 lines
467 B
C#
31 lines
467 B
C#
using UnityEngine;
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namespace TrailsFX.Demos {
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public class RotateObject : MonoBehaviour
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{
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public float speed = 100f;
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Vector3 eulerAngles;
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void Start ()
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{
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SetAngles ();
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}
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void Update ()
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{
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transform.Rotate (eulerAngles * (Time.deltaTime * speed));
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if (Random.value > 0.995f) {
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SetAngles ();
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}
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}
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void SetAngles ()
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{
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eulerAngles = new Vector3 (Random.value - 0.5f, Random.value - 0.5f, Random.value - 0.5f);
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}
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}
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} |