BITFALL/Assets/Plugins/Trails FX/Demo/Scripts/MoveObject.cs

33 lines
563 B
C#

using UnityEngine;
namespace TrailsFX.Demos {
public class MoveObject : MonoBehaviour
{
void Update ()
{
Rigidbody rb = GetComponent<Rigidbody> ();
if (rb == null)
return;
Vector3 direction = Vector3.zero;
if (Input.GetKey (KeyCode.A)) {
direction = Vector3.right;
}
if (Input.GetKey (KeyCode.D)) {
direction = Vector3.left;
}
if (Input.GetKey (KeyCode.W)) {
direction = Vector3.back;
}
if (Input.GetKey (KeyCode.S)) {
direction = Vector3.forward;
}
rb.AddForce (direction * 10);
}
}
}