Files
BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/ObjectGroupsFromPrefabLibsCreationSettingsWindow.cs
2024-01-27 04:09:57 +08:00

24 lines
576 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public class ObjectGroupsFromPrefabLibsCreationSettingsWindow : PluginWindow
{
protected override void onBuildUI()
{
ObjectGroupsFromPrefabLibsCreationSettingsUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
ObjectGroupsFromPrefabLibsCreationSettingsUI.instance.onGUI();
}
protected override void onEnabled()
{
setMinMaxSize(new Vector2(300.0f, 105.0f));
}
}
}
#endif