Files
BITFALL/Assets/GSpawn - Level Designer/Scripts/Objects/ObjectScaleStartData.cs
2024-01-27 04:09:57 +08:00

12 lines
193 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public struct ObjectScaleStartData
{
public Vector3 localScale;
public Vector3 pivotToPosition;
}
}
#endif