Files
BITFALL/Assets/GSpawn - Level Designer/Scripts/Mesh/MeshRaycastConfig.cs
2024-01-27 04:09:57 +08:00

16 lines
395 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public struct MeshRaycastConfig
{
public bool canHitCameraCulledFaces;
public bool flipNegativeScaleTriangles;
public static readonly MeshRaycastConfig defaultConfig = new MeshRaycastConfig()
{
canHitCameraCulledFaces = false,
flipNegativeScaleTriangles = true
};
}
}
#endif