24 lines
540 B
C#
24 lines
540 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using Unity.Mathematics;
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using UnityEngine;
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namespace BITFALL.Scene
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{
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public class PropImpact : MonoBehaviour,IScenePlayerImpact
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{
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[SerializeField] private Transform origin;
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[SerializeField] private Transform impact;
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private bool _impacted;
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public void OnPlayerImpact(IEntity entity, float4x4 matrix)
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{
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if(_impacted)return;
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if(origin)
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origin.gameObject.SetActive(false);
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if(_impacted)
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impact.gameObject.SetActive(true);
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}
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}
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}
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