BITFALL/Assets/Artists/Scripts/Scenes/ActionBasedPlayerPositionFI...

26 lines
561 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.Entities;
using UnityEngine;
namespace BITFALL.Scene
{
public class ActionBasedPlayerPositionFIx : ActionBasedComponent
{
[SerializeField] private Transform reference;
private void Start()
{
actionBasedObject.OnStarted += OnStart;
}
private void OnStart()
{
if (actionBasedObject.Entity.TryGetComponent<IEntityMovement>(out var movement) is false) return;
movement.Position = reference.position;
movement.Rotation = reference.rotation;
}
}
}