BITFALL/Assets/Artists/Scripts/Props/Prop_Lase.cs

35 lines
731 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL.Props
{
public class Prop_Laser : MonoBehaviour
{
[SerializeField] private int distance = 256;
[SerializeField] private LineRenderer lineRenderer;
[SerializeField] private LayerMask layerMask;
private Transform Transform;
private void Start()
{
Transform = transform;
}
private void FixedUpdate()
{
if(Physics.Raycast(Transform.position,Transform.forward,out var hit,distance,layerMask))
{
//lineRenderer.SetPosition(1,Vector3.Distance(Transform.position,hit.point) * Vector3.forward);
}
else
{
//lineRenderer.SetPosition(1,Transform.forward * distance);
}
}
}
}