35 lines
731 B
C#
35 lines
731 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace BITFALL.Props
|
|
{
|
|
public class Prop_Laser : MonoBehaviour
|
|
{
|
|
[SerializeField] private int distance = 256;
|
|
[SerializeField] private LineRenderer lineRenderer;
|
|
[SerializeField] private LayerMask layerMask;
|
|
|
|
private Transform Transform;
|
|
|
|
private void Start()
|
|
{
|
|
Transform = transform;
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if(Physics.Raycast(Transform.position,Transform.forward,out var hit,distance,layerMask))
|
|
{
|
|
//lineRenderer.SetPosition(1,Vector3.Distance(Transform.position,hit.point) * Vector3.forward);
|
|
}
|
|
else
|
|
{
|
|
//lineRenderer.SetPosition(1,Transform.forward * distance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|