31 lines
536 B
C#
31 lines
536 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using TinyScript;
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using UnityEngine;
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namespace BITFALL.LooSystem
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{
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public class WorldLootSpawner : MonoBehaviour
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{
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[SerializeField] private bool spawnOnStart;
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[SerializeField] private LootDrop lootDrop;
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[SerializeField] private int count;
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[SerializeField] private int range;
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private void Start()
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{
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if (spawnOnStart)
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{
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Execute();
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}
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}
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public void Execute()
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{
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lootDrop.SpawnDrop(transform,count,range);
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}
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}
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}
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