BITFALL/Assets/Artists/Scripts/LootSystem/WorldLootSpawner.cs

31 lines
536 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using TinyScript;
using UnityEngine;
namespace BITFALL.LooSystem
{
public class WorldLootSpawner : MonoBehaviour
{
[SerializeField] private bool spawnOnStart;
[SerializeField] private LootDrop lootDrop;
[SerializeField] private int count;
[SerializeField] private int range;
private void Start()
{
if (spawnOnStart)
{
Execute();
}
}
public void Execute()
{
lootDrop.SpawnDrop(transform,count,range);
}
}
}