17 lines
361 B
C#
17 lines
361 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using BITFALL;
|
|
using BITFALL.Guns.Modify;
|
|
using UnityEngine;
|
|
|
|
namespace BITFALL.Items
|
|
{
|
|
public class AssetableAttachment : AssetableItem
|
|
{
|
|
[Header(nameof(AssetableAttachment))]
|
|
[SerializeReference, SubclassSelector] private GunModifyElement type;
|
|
|
|
public GunModifyElement Type => type;
|
|
}
|
|
}
|