BITFALL/Assets/Artists/Scripts/Item/AssetableAttachment.cs

17 lines
361 B
C#

using System.Collections;
using System.Collections.Generic;
using BITFALL;
using BITFALL.Guns.Modify;
using UnityEngine;
namespace BITFALL.Items
{
public class AssetableAttachment : AssetableItem
{
[Header(nameof(AssetableAttachment))]
[SerializeReference, SubclassSelector] private GunModifyElement type;
public GunModifyElement Type => type;
}
}