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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL.HotFix
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{
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public class FPSCameraMotion : MonoBehaviour
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{
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private Animator _animator;
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private void Start()
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{
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_animator = GetComponentInParent<Animator>();
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}
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}
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} |