22 lines
540 B
C#
22 lines
540 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.Entities;
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using BITKit.UX;
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using UnityEngine;
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namespace BITFALL.Feel
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{
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public class PlayerDefaultUX : EntityBehavior
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{
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[SerializeReference, SubclassSelector] private IUXPopup popup;
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[SerializeReference, SubclassSelector] private IUXBarService barService;
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public override void Initialize(IEntity _entity)
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{
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base.Initialize(_entity);
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UnityEntity.AddService<IUXPopup>(popup);
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UnityEntity.AddService<IUXBarService>(barService);
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}
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}
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}
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