BITFALL/Assets/Artists/Scripts/Feel/PlayerDefaultUX.cs

22 lines
540 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Entities;
using BITKit.UX;
using UnityEngine;
namespace BITFALL.Feel
{
public class PlayerDefaultUX : EntityBehavior
{
[SerializeReference, SubclassSelector] private IUXPopup popup;
[SerializeReference, SubclassSelector] private IUXBarService barService;
public override void Initialize(IEntity _entity)
{
base.Initialize(_entity);
UnityEntity.AddService<IUXPopup>(popup);
UnityEntity.AddService<IUXBarService>(barService);
}
}
}