BITFALL/Assets/Artists/Scripts/Equip/TacticsController.cs

30 lines
912 B
C#

using System.Collections;
using System.Collections.Generic;
using BITFALL.Entities.Equipment;
using BITFALL.Items;
using BITKit;
using BITKit.Entities;
using UnityEngine;
namespace BITFALL.Player.Equip
{
public class TacticsController : EntityBehavior
{
[Inject] private IEntityEquipmentContainer _equipmentContainer;
[SerializeField] private Transform throwPoint;
[SerializeField] private int throwForce;
public override void OnStart()
{
base.OnStart();
UnityEntity.AddListener<string>(Constant.Animation.OnEvent, OnAnimationEvent);
}
private void OnAnimationEvent(string value)
{
if (value is not BITConstant.Player.Tactics) return;
if (_equipmentContainer.Equipment.TryGetValue(new EquipmentAsTactics(), out var item) is false) return;
if (_equipmentContainer.TryUseEquip<EquipmentAsTactics>() is false) return;
ThrowController.Throw(throwPoint,throwForce,item);
}
}
}