BITFALL/Assets/Artists/Scripts/Equip/EmptyController.cs

14 lines
238 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit.Entities;
using BITKit.StateMachine;
using UnityEngine;
namespace BITFALL.Player.Equip
{
public sealed class EmptyController : BITEquipBase<EmptyState>
{
}
}