BITFALL/Assets/Standard Assets/Fire Particle Systems/Resources/Prefabs/Particle System Parts
CortexCore ba342d6627 1 2023-11-30 00:23:23 +08:00
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ParticleSystem_Dust.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Ember_RateOverTime_Medium.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Ember_RateOverTime_Small.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Medium.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_RateOverTime_Ball.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_RateOverTime_Medium.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_RateOverTime_Ring.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_RateOverTime_Small.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_RateOverTime_Torch.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_RateOverTime_Wall.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Ring.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Ring_Loop.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Small.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Sphere_Large.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Sphere_Medium.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Sphere_Small.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Fire_Wall.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Firedust.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Flash.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Shockwave.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Shockwave_Ground.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Smoke.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Smoke_RateOverTime.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Smoke_Slow.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Sparks.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Sparks_RateOverTime.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Sparks_Small.prefab 1 2023-11-30 00:23:23 +08:00
ParticleSystem_Splash.prefab 1 2023-11-30 00:23:23 +08:00