11 lines
254 B
C#
11 lines
254 B
C#
using UnityEngine;
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namespace LeTai.Asset.TranslucentImage
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{
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public static class ShaderId
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{
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public static readonly int RADIUS = Shader.PropertyToID("_Radius");
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public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion");
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}
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}
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