BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/Tile Designer/Tile Mesh Setup/TileMeshSetup.Utils.cs

29 lines
1001 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FIMSpace.Generating
{
public partial class TileMeshSetup
{
public List<CurvePoint> GetCurve1()
{
if (GenTechnique == EMeshGenerator.Loft) return _loft_depth;
else if (GenTechnique == EMeshGenerator.Lathe) return _lathe_points;
else if (GenTechnique == EMeshGenerator.Extrude) return _extrude_curve;
else if (GenTechnique == EMeshGenerator.Sweep) return _sweep_path;
return null;
}
public List<CurvePoint> GetCurve2()
{
if (GenTechnique == EMeshGenerator.Loft) return _loft_distribute;
else if (GenTechnique == EMeshGenerator.Lathe) return _lathe_points;
else if (GenTechnique == EMeshGenerator.Extrude) return _extrude_curve;
else if (GenTechnique == EMeshGenerator.Sweep) return _sweep_shape;
return null;
}
}
}