BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/PGG/Rules Logics/Other/SR_DrawGizmo.cs

42 lines
1.4 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace FIMSpace.Generating.Rules.Other
{
public class SR_DrawGizmo : SpawnRuleBase, ISpawnProcedureType
{
public EProcedureType Type { get { return EProcedureType.Event; } }
public override string TitleName() { return "Draw Gizmo"; }
public override string Tooltip() { return "Just drawing sphere gizmo to display current position of spawn"; }
public float Radius = 1f;
public Color color = new Color(0.1f, 1f, 0.1f, 0.7f);
#if UNITY_EDITOR
public override void NodeBody(SerializedObject so)
{
EditorGUILayout.HelpBox("Gizmo will draw if spawner conditions are met", MessageType.None);
base.NodeBody(so);
}
public override void CellInfluence(FieldSetup preset, FieldModification mod, FieldCell cell, ref SpawnData spawn, FGenGraph<FieldCell, FGenPoint> grid, Vector3? restrictDirection = null)
{
_EditorDebug = true;
}
public override void OnDrawDebugGizmos(FieldSetup preset, SpawnData spawn, FieldCell cell, FGenGraph<FieldCell, FGenPoint> grid)
{
base.OnDrawDebugGizmos(preset, spawn, cell, grid);
Gizmos.color = color;
Gizmos.DrawWireSphere(spawn.GetWorldPositionWithFullOffset(preset, true), Radius);
Gizmos.color = _DbPreCol;
}
#endif
}
}