107 lines
3.9 KiB
C#
107 lines
3.9 KiB
C#
using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace FIMSpace.Generating.Rules.Cells.Legacy
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{
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public class SR_RemoveOnRotations : SpawnRuleBase, ISpawnProcedureType
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{
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public override string TitleName() { return "Remove On Rotations"; }
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public override string Tooltip() { return "Checking state of choosed cell to allow or disallow spawn when spawns rotations are met"; }
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[PGG_SingleLineSwitch("CheckMode", 68, "Select if you want to use Tags, SpawnStigma or CellData", 40)]
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public string MustHaveTag = "";
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[HideInInspector] public ESR_Details CheckMode = ESR_Details.Tag;
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public bool RemoveJustOne = true;
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public Vector3Int OffsetCell = Vector3Int.zero;
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public bool OffsetWithRotation = false;
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[Space(5)]
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[HideInInspector] public List<Vector3> OnRotations = new List<Vector3>();
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public EProcedureType Type { get { return EProcedureType.OnConditionsMet; } }
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#if UNITY_EDITOR
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public override void NodeFooter(SerializedObject so, FieldModification mod)
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{
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base.NodeFooter(so, mod);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("On Rotations: ");
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if (GUILayout.Button("+", GUILayout.Width(24))) OnRotations.Add(new Vector3());
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EditorGUILayout.EndHorizontal();
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for (int i = 0; i < OnRotations.Count; i++)
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{
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EditorGUILayout.BeginHorizontal();
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OnRotations[i] = EditorGUILayout.Vector3Field("[" + i + "]", OnRotations[i]);
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if (GUILayout.Button("X", GUILayout.Width(24))) { OnRotations.RemoveAt(i); break; }
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EditorGUILayout.EndHorizontal();
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}
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if (EditorGUI.EndChangeCheck()) EditorUtility.SetDirty(so.targetObject);
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so.ApplyModifiedProperties();
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}
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#endif
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public override void OnConditionsMetAction(FieldModification mod, ref SpawnData thisSpawn, FieldSetup preset, FieldCell cell, FGenGraph<FieldCell, FGenPoint> grid)
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{
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var targetCell = cell;
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if (OffsetCell != Vector3Int.zero)
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{
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Vector3Int off = OffsetCell;
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if (OffsetWithRotation) off = GetOffset(thisSpawn.GetRotationOffset(), off);
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targetCell = grid.GetCell(cell.Pos + off, false);
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}
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if (FGenerators.CheckIfIsNull(targetCell )) return;
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var spawns = targetCell.CollectSpawns(OwnerSpawner.ScaleAccess);
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for (int s = 0; s < spawns.Count; s++)
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{
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if (spawns[s].OwnerMod == null) continue;
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if (spawns[s] == thisSpawn) continue;
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if (string.IsNullOrEmpty(MustHaveTag) == false) // There are tags to check
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{
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if (SpawnHaveSpecifics(spawns[s], MustHaveTag, CheckMode) == false) // Not found required tags then skip this spawn
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{
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continue;
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}
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}
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// Rotation check
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if (OnRotations != null)
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{
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if (OnRotations.Count > 0)
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{
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bool was = false;
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for (int i = 0; i < OnRotations.Count; i++)
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if (spawns[s].RotationOffset == OnRotations[i])
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{
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was = true;
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break; // Break rotations check loop
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}
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if (!was) continue; // Wasnt required rotation then skip this spawn
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}
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}
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// All requirements met then remove tagged
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spawns[s].Enabled = false;
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targetCell.RemoveSpawnFromCell(spawns[s]);
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if (RemoveJustOne) return;
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}
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}
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}
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} |