BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/PGG/Rules Logics/Cells/SR_RemoveInPosition.cs

139 lines
5.7 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace FIMSpace.Generating.Rules.Cells.Legacy
{
public class SR_RemoveInPosition : SpawnRuleBase, ISpawnProcedureType
{
public EProcedureType Type { get { return EProcedureType.OnConditionsMet; } }
public override string TitleName() { return "Remove In Position"; }
public override string Tooltip() { return "Removing spawns at some distance to desired point"; }
[PGG_SingleLineSwitch("CheckMode", 68, "Select if you want to use Tags, SpawnStigma or CellData", 90)]
public string MustHaveTag = "";
[HideInInspector] public ESR_Details CheckMode = ESR_Details.Tag;
[Space(3)] public ESR_DirectionMode CellOffsetMode = ESR_DirectionMode.NoOffset;
public Vector3Int OffsetCell = Vector3Int.zero;
[Space(6)] public ESR_DirectionMode UseSelfRotation = ESR_DirectionMode.WorldDirection;
[PGG_SingleLineSwitch("OffsetMode", 58, "Select if you want to offset postion with cell size or world units", 140)]
public Vector3 PointPositionOffset = Vector3.zero;
[HideInInspector] public ESR_Measuring OffsetMode = ESR_Measuring.Units;
[Space(3)] public ESR_DistanceRule DistanceMustBe = ESR_DistanceRule.Lower;
[PGG_SingleLineTwoProperties("FromOrigin", 128, 72, 8, -40)]
public float RemoveDistance = 0.1f;
[Tooltip("When disabled -> distance will be measured from the offsetted cell if using offset.\nWhen enabled -> distance will be measured from initial cell.")]
[HideInInspector]
public bool FromOrigin = false;
[Tooltip("If your prefabs has pivot in corners, you should switch to RendererCenter mode")]
public ESR_Origin MeasureMode = ESR_Origin.SpawnPosition;
#if UNITY_EDITOR
public override void NodeHeader()
{
GUIIgnore.Clear();
if (CellOffsetMode == ESR_DirectionMode.NoOffset) GUIIgnore.Add("OffsetCell");
base.NodeHeader();
}
#endif
public override void OnConditionsMetAction(FieldModification mod, ref SpawnData thisSpawn, FieldSetup preset, FieldCell cell, FGenGraph<FieldCell, FGenPoint> grid)
{
var targetCell = cell;
if (CellOffsetMode != ESR_DirectionMode.NoOffset) if (OffsetCell != Vector3Int.zero)
{
Vector3Int off = OffsetCell;
if (CellOffsetMode == ESR_DirectionMode.CellRotateDirection) off = GetOffset(thisSpawn.GetRotationOffset(), off);
targetCell = grid.GetCell(cell.Pos + off, false);
}
if (FGenerators.CheckIfIsNull(targetCell)) return;
Vector3 cellPosition = Vector3.zero;
if (FromOrigin) cellPosition = preset.GetCellWorldPosition(cell);
Vector3 thisPos = thisSpawn.GetPosWithFullOffset(true);
Vector3 centerPos = SpawnRuleBase.GetSpawnCenterPositionCellSpace(thisSpawn, MeasureMode);
if (UseSelfRotation != ESR_DirectionMode.NoOffset)
{
Vector3 fullOffset;
if (UseSelfRotation == ESR_DirectionMode.WorldDirection)
fullOffset = PointPositionOffset;
else
fullOffset = thisSpawn.GetRotationOffset() * PointPositionOffset;
fullOffset = GetUnitOffset(fullOffset, OffsetMode, preset);
thisPos += fullOffset;
centerPos += fullOffset;
}
thisPos += cellPosition;
centerPos += cellPosition;
var spawns = targetCell.CollectSpawns(OwnerSpawner.ScaleAccess, true); // New list for removing from owner cell list
if (FromOrigin) cellPosition = preset.GetCellWorldPosition(targetCell);
for (int s = 0; s < spawns.Count; s++)
{
if (spawns[s].OwnerMod == null) continue;
if (spawns[s] == thisSpawn) continue;
if (string.IsNullOrEmpty(MustHaveTag) == false) // If spawns must have ceratain tags
{
if (SpawnHaveSpecifics(spawns[s], MustHaveTag, CheckMode) == false) // Not found required tags then skip this spawn
continue;
}
Vector3 spawnPos = spawns[s].GetPosWithFullOffset(true);
spawnPos += cellPosition;
float distance;
if (MeasureMode == ESR_Origin.SpawnPosition) distance = Vector3.Distance(thisPos, spawnPos);
else
{
distance = Vector3.Distance(centerPos, cellPosition + SpawnRuleBase.GetSpawnCenterPositionCellSpace(spawns[s], MeasureMode));
//UnityEngine.Debug.DrawLine(centerPos, (cellPosition + SpawnRuleBase.GetSpawnCenterPositionCellSpace(spawns[s], MeasureMode)), Color.green, 1.01f);
}
if (DistanceMustBe == ESR_DistanceRule.Equal)
{
if (distance != RemoveDistance)
continue;
}
else if (DistanceMustBe == ESR_DistanceRule.Greater)
{
if (distance < RemoveDistance)
continue;
}
else if (DistanceMustBe == ESR_DistanceRule.Lower)
{
if (distance > RemoveDistance)
continue;
}
// All requirements met then remove tagged
spawns[s].Enabled = false;
targetCell.RemoveSpawnFromCell(spawns[s]);
//return;
}
//Debug.DrawRay(thisPos, Vector3.up, Color.red, 1.1f);
}
}
}