98 lines
3.9 KiB
C#
98 lines
3.9 KiB
C#
#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace FIMSpace.Generating.Rules.Cells.Legacy
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{
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public class SR_RemoveInDirection : SpawnRuleBase, ISpawnProcedureType
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{
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public EProcedureType Type { get { return EProcedureType.OnConditionsMet; } }
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public override string TitleName() { return "Remove In Direction"; }
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public override string Tooltip() { return "Getting cells at desired direction and removing spawns if conditions are met"; }
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[PGG_SingleLineSwitch("CheckMode", 68, "Select if you want to use Tags, SpawnStigma or CellData", 40)]
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public string MustHaveTag = "";
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[HideInInspector] public ESR_Details CheckMode = ESR_Details.Tag;
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[Space(3)] public ESR_DirectionMode CellOffsetMode = ESR_DirectionMode.NoOffset;
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public Vector3Int OffsetCell = Vector3Int.zero;
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//[Space(5)]
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//public Vector3Int RemoveInDirection = new Vector3Int(0, 0, 1);
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[Space(6)] public ESR_AngleRemovalMode RemoveWhen = ESR_AngleRemovalMode.InFront;
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public ESR_DirectionMode UseSelfRotation = ESR_DirectionMode.WorldDirection;
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[Range(0, 181)] public float DegreesTolerance = 45f;
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//[Space(5)] [Range(0, 181)] public int CompareOffsetsAngle = 181;
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#if UNITY_EDITOR
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public override void NodeFooter(SerializedObject so, FieldModification mod)
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{
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base.NodeFooter(so, mod);
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GUIIgnore.Clear();
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if ( CellOffsetMode == ESR_DirectionMode.NoOffset) GUIIgnore.Add("OffsetCell");
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so.ApplyModifiedProperties();
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}
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#endif
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public override void OnConditionsMetAction(FieldModification mod, ref SpawnData thisSpawn, FieldSetup preset, FieldCell cell, FGenGraph<FieldCell, FGenPoint> grid)
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{
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var targetCell = cell;
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if (CellOffsetMode != ESR_DirectionMode.NoOffset) if (OffsetCell != Vector3Int.zero)
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{
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Vector3Int off = OffsetCell;
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if (CellOffsetMode == ESR_DirectionMode.CellRotateDirection) off = GetOffset(thisSpawn.GetRotationOffset(), off);
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targetCell = grid.GetCell(cell.Pos + off, false);
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}
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if (FGenerators.CheckIfIsNull(targetCell )) return;
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var spawns = targetCell.CollectSpawns(OwnerSpawner.ScaleAccess);
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for (int s = 0; s < spawns.Count; s++)
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{
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if (spawns[s].OwnerMod == null) continue;
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if (spawns[s] == thisSpawn) continue;
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if (string.IsNullOrEmpty(MustHaveTag) == false) // If spawns must have ceratain tags
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{
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if (SpawnHaveSpecifics(spawns[s], MustHaveTag, CheckMode) == false) // Not found required tags then skip this spawn
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continue;
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}
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// Checking directional offset angle towards target spawn data
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if (DegreesTolerance < 181)
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{
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float aa = CompareDirectionalAngle(thisSpawn, spawns[s], RemoveWhen, UseSelfRotation == ESR_DirectionMode.WorldDirection);
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//if (cell.Pos == new Vector3Int(4, 0, 3))
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//{
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// UnityEngine.Debug.Log(" " + cell.Pos + " angle = " + aa);
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// //CompareDirectionalAngle(thisSpawn, spawns[s], RemoveWhen, UseSelfRotation == ESR_DirectionMode.WorldDirection, cell);
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//}
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if (Mathf.Abs(aa) > DegreesTolerance)
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//if (CompareOffsetDirectionalAngle(thisSpawn, spawns[s], SpawnRules.GetRemovalAngle(RemoveWhen)) > DegreesTolerance)
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{
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continue; // Not met angle requirement then skip this spawn
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}
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}
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// All requirements met then remove tagged
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spawns[s].Enabled = false;
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targetCell.RemoveSpawnFromCell(spawns[s]);
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return;
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}
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}
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}
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} |