38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using UnityEngine;
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namespace FIMSpace.Generating.Rules.Cells
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{
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public class SR_PreventSpawns : SpawnRuleBase, ISpawnProcedureType
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{
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public EProcedureType Type { get { return EProcedureType.OnConditionsMet; } }
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public override string TitleName() { return "Prevent Spawns"; }
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public override string Tooltip() { return "Prevent spawning for other next spawners with selected tags"; }
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[Tooltip("When tag is left empty then preventing spawning any other object inside this cell!")]
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public string PreventSpawningForTagged = "";
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[HideInInspector] public CheckCellsSelectorSetup checkSetup = new CheckCellsSelectorSetup(true, false);
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#region Editor stuff
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#if UNITY_EDITOR
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public override void NodeHeader()
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{
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base.NodeHeader();
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checkSetup.UseCondition = false;
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DrawMultiCellSelector(checkSetup, OwnerSpawner);
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}
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#endif
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#endregion
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public override void OnConditionsMetAction(FieldModification mod, ref SpawnData thisSpawn, FieldSetup preset, FieldCell cell, FGenGraph<FieldCell, FGenPoint> grid)
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{
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CellSelector_Execute(checkSetup, grid, cell, cell, thisSpawn, (FieldCell c, SpawnData s) => AddPrevent(c) );
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}
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public void AddPrevent(FieldCell cell)
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{
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cell.AddCellInstruction(GeneratePreventSpawns(PreventSpawningForTagged));
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}
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}
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} |