BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/PGG/Planners Related/Planner Coded Nodes/PE_Start.cs

20 lines
792 B
C#

using FIMSpace.Generating.Planner.Nodes;
using UnityEngine;
namespace FIMSpace.Generating.Planning.PlannerNodes
{
public enum EType
{
Int, Bool, Number, Vector3, String,
Cell,Object
}
public class PE_Start : PGGPlanner_ExecutionNode
{
public override string GetDisplayName(float maxWidth = 120) { return "Procedures Start"; }
public override string GetNodeTooltipDescription { get { return "Initial node for calling execution in node graph"; } }
public override Color GetNodeColor() { return new Color(0.3f, .9f, 0.75f, 1f); }
public override bool DrawInputConnector { get { return false; } }
public override EPlannerNodeVisibility NodeVisibility { get { return EPlannerNodeVisibility.JustFunctions; } }
}
}