BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/PGG/Components/Utils/PGGIgnoreCombining.cs

26 lines
720 B
C#

using UnityEngine;
namespace FIMSpace.Generating
{
public class PGGIgnoreCombining : MonoBehaviour
{
}
#if UNITY_EDITOR
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(PGGIgnoreCombining))]
public class PGGIgnoreCombiningEditor : UnityEditor.Editor
{
public PGGIgnoreCombining Get { get { if (_get == null) _get = (PGGIgnoreCombining)target; return _get; } }
private PGGIgnoreCombining _get;
public override void OnInspectorGUI()
{
UnityEditor.EditorGUILayout.HelpBox("This component will just prevent attached MESH RENDERER's mesh from being combined", UnityEditor.MessageType.Info);
}
}
#endif
}