BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/Generators Shared/Mesh Generating/MeshGeneratingUtilities.cs

11 lines
280 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FIMSpace.Generating
{
public enum EOrigin { Unchanged, BottomCenter, Center, BottomLeft, TopCenter, BottomCenterBack, BottomCenterFront }
public enum EUVFit { FitX, FitY, FitXY }
}