15 lines
522 B
C#
15 lines
522 B
C#
using UnityEngine;
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namespace FIMSpace.Generating
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{
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public interface IGenerating
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{
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//GameObject GetObject { get; }
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void Generate();
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/// <summary> Optional preview, can be empty </summary>
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void PreviewGenerate();
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/// <summary> (can be empty if not required) Extra object aligment operations which should be executed when scene objects are spawned by all other generators and physics can be simulated correctly now. </summary>
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void IG_CallAfterGenerated();
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}
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} |