17 lines
481 B
C#
17 lines
481 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace BITKit.Entities.Timeline
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{
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public class OverrideEntityClip :PlayableAsset
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{
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<OverrideEntityBehaviour>.Create(graph);
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var behaviour = playable.GetBehaviour();
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return playable;
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}
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}
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} |