57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class LocationAdditiveElement : MonoBehaviour
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{
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[SerializeField] private bool useLateUpdate;
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[SerializeField] private LocationAdditive locationAdditive;
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[SerializeField] private Vector3 positionWeight = Vector3.one;
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[SerializeField] private Vector3 eulerWeight = Vector3.one;
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private Transform Transform;
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private void Start()
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{
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Transform = transform;
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}
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private void Update()
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{
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if (useLateUpdate) return;
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Tick();
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}
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private void LateUpdate()
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{
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if (!useLateUpdate) return;
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Tick();
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}
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private void Tick()
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{
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var localPosition = Transform.localPosition;
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var localEulerAngles = Transform.localEulerAngles;
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//locationAdditive.AddPosition(transform.localPosition);
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//locationAdditive.AddEuler(transform.localEulerAngles);
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locationAdditive.AddPosition(
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new Vector3
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{
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x = localPosition.x * positionWeight.x,
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y = localPosition.y * positionWeight.y,
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z = localPosition.z * positionWeight.z
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});
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locationAdditive.AddEuler(
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new Vector3
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{
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x = localEulerAngles.x * eulerWeight.x,
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y = localEulerAngles.y * eulerWeight.y,
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z = localEulerAngles.z * eulerWeight.z
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});
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}
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}
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}
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