120 lines
3.8 KiB
C#
120 lines
3.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using BITKit;
|
|
using BITKit.SubSystems;
|
|
using BITKit.Entities;
|
|
namespace BITKit.Entities
|
|
{
|
|
|
|
public interface IDamageType { }
|
|
|
|
public interface IDamageService
|
|
{
|
|
public event Action<DamageMessage> OnEntityDamaged;
|
|
public event Action<DamageMessage> OnEntityKilled;
|
|
void Execute(DamageMessage damageMessage);
|
|
}
|
|
public struct MeleeDamageMessage:IDamageType{}
|
|
public struct BulletDamageMessage:IDamageType{}
|
|
[Serializable]
|
|
public class DamageServiceSingleton:IDamageService
|
|
{
|
|
private IDamageService _damageServiceImplementation => DamageService.Singleton;
|
|
public event Action<DamageMessage> OnEntityDamaged
|
|
{
|
|
add => _damageServiceImplementation.OnEntityDamaged += value;
|
|
remove => _damageServiceImplementation.OnEntityDamaged -= value;
|
|
}
|
|
|
|
public event Action<DamageMessage> OnEntityKilled
|
|
{
|
|
add => _damageServiceImplementation.OnEntityKilled += value;
|
|
remove => _damageServiceImplementation.OnEntityKilled -= value;
|
|
}
|
|
|
|
public void Execute(DamageMessage damageMessage)
|
|
{
|
|
_damageServiceImplementation.Execute(damageMessage);
|
|
}
|
|
}
|
|
[Serializable]
|
|
public class DamageServiceMonoProxy:IDamageService
|
|
{
|
|
[SerializeField] private MonoBehaviour monoBehaviour;
|
|
private IDamageService _damageServiceImplementation=>monoBehaviour as IDamageService;
|
|
public event Action<DamageMessage> OnEntityDamaged
|
|
{
|
|
add => _damageServiceImplementation.OnEntityDamaged += value;
|
|
remove => _damageServiceImplementation.OnEntityDamaged -= value;
|
|
}
|
|
|
|
public event Action<DamageMessage> OnEntityKilled
|
|
{
|
|
add => _damageServiceImplementation.OnEntityKilled += value;
|
|
remove => _damageServiceImplementation.OnEntityKilled -= value;
|
|
}
|
|
|
|
public void Execute(DamageMessage damageMessage)
|
|
{
|
|
_damageServiceImplementation.Execute(damageMessage);
|
|
}
|
|
}
|
|
public record DamageMessage
|
|
{
|
|
public IUnityEntity Initiator;
|
|
public IUnityEntity Target;
|
|
public bool RawDamage;
|
|
public int Damage;
|
|
public IDamagable Hit;
|
|
public Vector3 Position;
|
|
public Quaternion Rotation;
|
|
public IDamageType DamageType;
|
|
}
|
|
|
|
public interface IDamageCallback
|
|
{
|
|
void OnGetDamage(DamageMessage message);
|
|
}
|
|
public interface IDamagable
|
|
{
|
|
IUnityEntity UnityEntity { get; }
|
|
Rigidbody Rigidbody { get; }
|
|
void GiveDamage(DamageMessage message);
|
|
}
|
|
public class DamageService:MonoBehaviour,IDamageService
|
|
{
|
|
internal static IDamageService Singleton { get; set; }
|
|
private readonly Queue<DamageMessage> Messages = new();
|
|
|
|
private void Awake()
|
|
{
|
|
Singleton = this;
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
while (Messages.TryDequeue(out var damageMessage))
|
|
{
|
|
var unityEntity = (Entity)damageMessage.Target;
|
|
if (!unityEntity || !unityEntity.TryGetComponent<IHealth>(out var heal) || !heal.IsAlive) continue;
|
|
|
|
damageMessage.Initiator?.Invoke(damageMessage);
|
|
damageMessage.Target?.Invoke(damageMessage);
|
|
|
|
OnEntityDamaged?.Invoke(damageMessage);
|
|
if (heal.IsAlive is false)
|
|
{
|
|
OnEntityKilled?.Invoke(damageMessage);
|
|
}
|
|
}
|
|
}
|
|
|
|
public event Action<DamageMessage> OnEntityDamaged;
|
|
public event Action<DamageMessage> OnEntityKilled;
|
|
public void Execute(DamageMessage damageMessage)=>Messages.Enqueue(damageMessage);
|
|
|
|
|
|
}
|
|
} |