105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BITKit.PlayerCamera;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace BITKit.Entities.Player.Character
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{
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public class EntityCharacter : EntityPlayerBehavior
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{
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[Header(Constant.Header.Components)]
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[SerializeField] private Renderer[] fpvRenderer = Array.Empty<Renderer>();
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[SerializeField] private Renderer[] tpvRenderer = Array.Empty<Renderer>();
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[SerializeField] private Renderer[] fpvOverrideRenderers = Array.Empty<Renderer>();
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[SerializeField] private Transform[] tpvRendererGroup = Array.Empty<Transform>();
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[Header(Constant.Header.Reference)]
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[SerializeReference, SubclassSelector] public IReference getDamage;
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[Inject(true)] private IHealth _health;
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[Inject(true)] private IPlayerCameraService _cameraService;
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[Inject(true)] private IEntityOverride _entityOverride;
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private Renderer[] _tpvRendererGroup;
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public override void OnStart()
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{
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if (_health is not null)
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{
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_health.OnSetAlive += _ => UpdateMeshState();
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_health.OnSetHealthPoint += OnSetHP;
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}
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if (_cameraService is not null)
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_cameraService.OnCameraActivated += _ => UpdateMeshState();
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if(_entityOverride is not null)
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_entityOverride.OnOverride += _ => UpdateMeshState();
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_tpvRendererGroup = tpvRendererGroup.SelectMany(x => x.GetComponentsInChildren<Renderer>(true)).ToArray();
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}
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public override void OnPlayerInitialized()
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{
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UpdateMeshState();
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}
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public override void OnPlayerDispose()
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{
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SetFPV(false);
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}
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private void OnSetHP(int hp)
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{
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UnityEntity.Invoke<string>(Constant.Animation.Play, getDamage.Value);
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}
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private void UpdateMeshState()
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{
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switch (_health, _cameraService)
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{
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case (null, null):
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SetFPV(true);
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break;
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case (null, not null):
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SetFPV(_cameraService.IsCameraActivated);
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break;
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case (not null, null):
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SetFPV(_health.IsAlive);
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break;
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case (not null, not null):
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SetFPV(_health.IsAlive && _cameraService.IsCameraActivated);
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break;
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}
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}
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private void SetFPV(bool isFpv)
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{
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var shadowMode = isFpv ?
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ShadowCastingMode.ShadowsOnly :
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ShadowCastingMode.On;
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foreach (var x in fpvRenderer)
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{
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x.enabled = isFpv;
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}
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foreach (var x in tpvRenderer)
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{
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x.shadowCastingMode = shadowMode;
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}
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foreach (var x in _tpvRendererGroup)
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{
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x.shadowCastingMode =
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_entityOverride is not null
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? _entityOverride.IsOvering ? ShadowCastingMode.On : shadowMode
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: shadowMode;
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}
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if (_entityOverride is not null)
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{
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foreach (var x in fpvOverrideRenderers)
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{
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x.enabled = isFpv && _entityOverride.IsOvering;
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}
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}
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}
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}
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} |