BITFALL/Assets/BITKit/Unity/Scripts/Entity/Components/Camera/EntityCamera.cs

69 lines
2.2 KiB
C#

using System;
using BITKit.Entities.Player;
using BITKit.PlayerCamera;
using Cinemachine;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
namespace BITKit.Entities
{
[CustomType(typeof(IPlayerCameraService))]
public class EntityCamera : EntityPlayerBehavior, IPlayerCameraService
{
[Header(Constant.Header.Components)]
[SerializeField] private CinemachineVirtualCameraBase aliveCamera;
[SerializeField] private CinemachineVirtualCameraBase deathCamera;
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public IReference _onSetAlive;
private readonly ValidHandle _cameraActivatedHandle = new();
public override void OnAwake()
{
var heal = UnityEntity.Get<IHealth>();
heal.OnSetAlive += OnSetAlive;
_cameraActivatedHandle.AddListener(x =>
{
WorldCameraManager.IsCameraActivated = x;
IsCameraActivated = x;
OnCameraActivated?.Invoke(x);
});
}
public override void OnStart()
{
base.OnStart();
_cameraActivatedHandle.Invoke();
}
public override void OnUpdate(float deltaTime)
{
if (WorldCameraManager.ActiveCamera is null) return;
base.OnUpdate(deltaTime);
_cameraActivatedHandle.SetElements(this, (CinemachineVirtualCameraBase)WorldCameraManager.ActiveCamera == aliveCamera);
CameraRotation = WorldCameraManager.ActiveCamera.State.RawOrientation;
CameraPosition = WorldCameraManager.ActiveCamera.State.RawPosition;
}
private void OnSetAlive(bool alive)
{
aliveCamera.enabled = alive;
deathCamera.enabled = alive is false;
}
public bool IsCameraActivated { get; private set; }
public event Action<bool> OnCameraActivated;
public Quaternion CameraRotation { get; private set; }
public Vector3 CameraPosition { get; private set; }
}
}