BITFALL/Assets/Artists/Scripts/Player/Feel/UXPlayerScope.cs

19 lines
360 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL.Player
{
public class UXPlayerScope : MonoBehaviour
{
internal static UXPlayerScope Singleton { get;private set; }
[SerializeField] internal GameObject scopeObject;
private void Start()
{
Singleton = this;
scopeObject.SetActive(false);
}
}
}