19 lines
360 B
C#
19 lines
360 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL.Player
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{
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public class UXPlayerScope : MonoBehaviour
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{
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internal static UXPlayerScope Singleton { get;private set; }
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[SerializeField] internal GameObject scopeObject;
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private void Start()
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{
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Singleton = this;
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scopeObject.SetActive(false);
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}
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}
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}
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