BITFALL/Assets/Blood_VFX/Scripts/Screen_Blood_VFX.cs

58 lines
783 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Screen_Blood_VFX : MonoBehaviour
{
public GameObject bloodSpatter;
private bool finishCheck = false;
void Start()
{
bloodSpatter.SetActive(false);
}
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
if (finishCheck == false)
{
StartCoroutine("ScreenBlood");
finishCheck = true;
}
}
}
IEnumerator ScreenBlood()
{
bloodSpatter.SetActive(true);
yield return new WaitForSeconds(7.0f);
bloodSpatter.SetActive(false);
finishCheck = false;
}
}