53 lines
727 B
C#
53 lines
727 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Blood_Explosion : MonoBehaviour
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{
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public GameObject explodeFX;
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private bool explodeCheck = false;
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void Start()
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{
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explodeFX.SetActive(false);
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}
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void Update()
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{
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if (Input.GetButtonDown("Fire1"))
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{
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if (explodeCheck == false)
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{
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StartCoroutine("Explosion");
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explodeCheck = true;
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}
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}
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}
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IEnumerator Explosion()
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{
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explodeFX.SetActive(true);
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yield return new WaitForSeconds(7.0f);
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explodeFX.SetActive(false);
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explodeCheck = false;
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}
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}
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