43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Amplify Animation Pack - Third-Person Character Controller
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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namespace AmplifyAnimationPack
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{
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public class TextureScroller : MonoBehaviour
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{
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private Material mat;
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private float textureOffset;
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void Start()
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{
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mat = GetComponent<Renderer>().material;
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}
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void Update()
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{
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textureOffset += Time.deltaTime * 0.5f;
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mat.SetTextureOffset( "_MainTex" , -Vector2.up * textureOffset );
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mat.SetTextureOffset( "_MetallicGlossMap" , -Vector2.up * textureOffset );
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mat.SetTextureOffset( "_DetailAlbedoMap" , -Vector2.up * textureOffset );
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mat.SetTextureOffset( "_DetailNormalMap" , -Vector2.up * textureOffset );
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}
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void OnValidate()
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{
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// flip the uvs for cube side that turns them upside down, not used on gameplay
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MeshFilter meshComp = GetComponent<MeshFilter>();
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Vector2[] uvs = meshComp.sharedMesh.uv;
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uvs[ 6 ] = new Vector2( 0 , 0 );
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uvs[ 7 ] = new Vector2( 1 , 0 );
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uvs[ 10 ] = new Vector2( 0 , 1 );
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uvs[ 11 ] = new Vector2( 1 , 1 );
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meshComp.sharedMesh.uv = uvs;
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}
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}
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}
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