93 lines
3.3 KiB
Plaintext
93 lines
3.3 KiB
Plaintext
About
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Amplify Animation Pack (c) Amplify Creations, Lda. All rights reserved.
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Amplify Animation Pack is set of animations designed for Third-Person games, with
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a Third-Person Character Controller(work in progress) and Blender Source.
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Redistribution of Amplify Animation Pack is frowned upon. If you want to share the
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software, please refer others to the official product page:
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https://u3d.as/2HjE?aid=1011lPwI
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Description
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Amplify Animation Pack is a full set of animations ranging from locomotion to boating,
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swimming, and varied interactions. Whether you’re making a sandbox game, tactical espionage
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sim, or exploring uncharted ruins, the starter Third-person Character Controller will get you
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rolling faster than ever!
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Features
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Blender Source
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600+ Animation Sequences
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Third-person Controller
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Supported Platforms
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* All platforms
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Minimum Requirements
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Software
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Unity 2019.4.x
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Dependencies
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Cinemachine
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TextMesh
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Post Processing Stack (optional)
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Using the included Animations
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1) Make sure your character is set to Humanoid. (Alternatively, use the rig in our
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Blender Source Files)
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2) Make any adjustments required as per-Unity documentation:
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https://learn.unity.com/project/re-targeting-and-re-using-animation
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https://docs.unity3d.com/Manual/AnimationsImport.html
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https://blog.unity.com/technology/mecanim-humanoids
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3) Add our Animation Sequence to your Animator Controller.
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Using the Third-Person Controller
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1) Change the FixedTimeStep value on the Time section of the Project Settings to 0.0166667.
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At this point you can either open the pre-configured Demo Scene located under
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"AmplifyAnimationPack\Scenes" or proceed to Step 2.
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2) Import the Character prefab into your desired scene.
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3) Import the CharacterUIManager prefab into your scene.
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4) Import the CharacterCameraManager prefab into your scene.
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5) In the Character prefab you've imported, set the "FollowCam", "LockCam" and "UIManger"
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variables to the FollowCamManager, LockCamManager (both childs of the CharacterCameraManager)
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and CharacterUIManager prefabs respectively.
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6) In the CharacterCameraManager prefab you've imported, on the FollowCamManager set the "Follow"
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and "LookAt" variables to the "Root" and "HeadMarker" childs of the Character prefab you've imported.
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7) In the CharacterCameraManager prefab you've imported, on the LockCamManager set the "Follow" to
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the "Root" child of the Character prefab you've imported.
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Accessing Blender Source files
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1) Unpack the BlenderSource files in the BlenderSource Unity Package located under
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"AmplifyAnimationPack\BlenderSource".
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2) Move files to an external folder. (Optional, avoids a Unity re-import when making changes
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to the Blender file)
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3) Open file in Blender, edit as required and export. Check the Official Wiki below for details.
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Documentation
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Please refer to the following website for an up-to-date online manual:
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http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Animation_Pack/Manual
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Feedback
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To file error reports, questions or suggestions, you may use
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our feedback form online:
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http://amplify.pt/contact
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Or contact us directly:
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For general inquiries - info@amplify.pt
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For technical support - support@amplify.pt (customers only) |