BITFALL/Assets/AmplifyAnimationPack/Animations/ObstaclesWallpoints
CortexCore 09037a8958 1 2024-04-15 14:57:50 +08:00
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Obstacle_Climb_onTop_UnityVer.anim 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Bump.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_ClimbM.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Climb_Down.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Climb_Loop.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Climb_Start.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Climb_onTop.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Corner_Inside_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Corner_Inside_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Corner_Outside_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Corner_Outside_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Drop_Loop.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Drop_Loop_Alt.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Ledge_Unbalance.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Move_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Move_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Obstacle_Vault.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Vault_To_Fall.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_Dn_LA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_Dn_RA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_L_LA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_R_RA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_Up_LA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Aim_Up_RA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Hit_Dn.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Hit_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Hit_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Hit_Up.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Idle.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Bwd.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Dn_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Dn_LA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Dn_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Dn_RA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Up_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Up_LA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Up_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Jump_Up_RA.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Kick_Dn.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Kick_Dn_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Kick_Dn_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Punch_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Punch_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Punch_Up.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Punch_Up_L.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Punch_Up_R.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Release_End.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@WallPoints_Release_Start.fbx 1 2024-04-15 14:57:50 +08:00
SK_Mannequin@Wallpoint_jump_grab.fbx 1 2024-04-15 14:57:50 +08:00