BITFALL/Assets/Artists/VFX
CortexCore 99f763dd00 1 2025-03-14 19:09:31 +08:00
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Materials 1 2025-03-14 19:09:31 +08:00
Models 1 2025-03-14 19:09:31 +08:00
Shell 1 2025-03-14 19:09:31 +08:00
Textures 1 2025-03-14 19:09:31 +08:00
Materials.meta 1 2025-03-14 19:09:31 +08:00
Models.meta 1 2025-03-14 19:09:31 +08:00
Shell.meta 1 2025-03-14 19:09:31 +08:00
Textures.meta 1 2025-03-14 19:09:31 +08:00
blood_burst (1) Variant.prefab init 2023-06-08 14:09:50 +08:00
blood_burst (1) Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
blood_burst (2) Variant.prefab init 2023-06-08 14:09:50 +08:00
blood_burst (2) Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
blood_burst (3) Variant.prefab init 2023-06-08 14:09:50 +08:00
blood_burst (3) Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
blood_burst (4) Variant.prefab init 2023-06-08 14:09:50 +08:00
blood_burst (4) Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
blood_burst.prefab init 2023-06-08 14:09:50 +08:00
blood_burst.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_bullet_smoke Variant.prefab init 2023-06-08 14:09:50 +08:00
vfx_bullet_smoke Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_concrete_hit.prefab 1 2024-04-19 00:40:34 +08:00
vfx_concrete_hit.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_glass_hit Variant.prefab init 2023-06-08 14:09:50 +08:00
vfx_glass_hit Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_grass_hit.prefab 1 2023-11-15 23:54:54 +08:00
vfx_grass_hit.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_metal_hit.prefab 1 2023-11-15 23:54:54 +08:00
vfx_metal_hit.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_muzzleflash.prefab 1 2023-11-21 18:05:18 +08:00
vfx_muzzleflash.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_smoke.prefab init 2023-06-08 14:09:50 +08:00
vfx_smoke.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_smoke_continued Variant.prefab init 2023-06-08 14:09:50 +08:00
vfx_smoke_continued Variant.prefab.meta 1 2025-03-14 19:09:31 +08:00
vfx_smoke_land.prefab init 2023-06-08 14:09:50 +08:00
vfx_smoke_land.prefab.meta 1 2025-03-14 19:09:31 +08:00