BITFALL/Assets/Artists/Models/Character/PlayerSkin/4e4a487eb2421d0e.mat

191 lines
5.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7237165058308614529
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 4e4a487eb2421d0e
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHATEST_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: TransparentCutout
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 0bb22c451e1ba4540916412f41861f15, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BrushTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0bb22c451e1ba4540916412f41861f15, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineZOffsetMaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AdditionalLightIgnoreCelShade: 0.9
- _AlphaClip: 1
- _AlphaToMask: 1
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _CelShadeMidPoint: 0
- _CelShadeSoftness: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DirectLightMultiplier: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EmissionMulByBaseColor: 0
- _EnvironmentReflections: 1
- _FresnelIntensity: 1
- _FresnelSmooth: 0.5
- _FresnelThreshold: 0.5
- _GIIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _IndirectLightMultiplier: 1
- _MainLightIgnoreCelShade: 0
- _MedBrushStrength: 0
- _MedSmooth: 0.25
- _MedThreshold: 1
- _MetalReflProbeIntensity: 1
- _Metallic: 0
- _Mode: 1
- _OcclusionDirectStrength: 0.75
- _OcclusionIndirectStrength: 0.5
- _OcclusionRemapEnd: 1
- _OcclusionRemapStart: 0
- _OcclusionStrength: 1
- _OutlineWidth: 1
- _OutlineZOffset: 0.0001
- _OutlineZOffsetMaskRemapEnd: 1
- _OutlineZOffsetMaskRemapStart: 0
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadowMappingAmount: 0.75
- _ReceiveShadowMappingPosOffset: 0
- _ReceiveShadows: 1
- _ReflBrushStrength: 0
- _ReflProbeIntensity: 1
- _ReflectSmooth: 0.25
- _ReflectThreshold: 0
- _ShadowBrushStrength: 0
- _ShadowSmooth: 0.25
- _ShadowThreshold: 0.5
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularIntensity: 1
- _SpecularSmooth: 0.5
- _SpecularThreshold: 0.5
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _UseAlphaClipping: 1
- _UseEmission: 0
- _UseOcclusion: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 0.10062885, b: 0.97398233, a: 1}
- _EmissionMapChannelMask: {r: 1, g: 1, b: 1, a: 0}
- _IndirectLightMinColor: {r: 0.3383099, g: 0.10098491, b: 0.4339623, a: 1}
- _MedColor: {r: 1, g: 1, b: 1, a: 1}
- _OcclusionMapChannelMask: {r: 1, g: 0, b: 0, a: 0}
- _OutlineColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _ReflectColor: {r: 0, g: 0, b: 0, a: 0}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularLightOffset: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []