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BITFALL/Assets/Plugins/Le Tai's Asset/TranslucentImage/Resources/lib.cginc
2024-08-11 16:16:31 +08:00

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162 B
HLSL

#include <UnityCG.cginc>
#include "common.hlsl"
#define SAMPLE_SCREEN_TEX(tex, uv) UNITY_SAMPLE_SCREENSPACE_TEXTURE(tex, UnityStereoTransformScreenSpaceTex(uv))