15 lines
322 B
C#
15 lines
322 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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namespace BITFALL.GameMode
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{
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public class UnityInfoNpcStart : UnityInfoEntityStart<InfoNpcStart>,InfoNpcStart
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{
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[SerializeReference, SubclassSelector] private IReference npcName;
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public string Name=> npcName.Value;
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}
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}
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