29 lines
763 B
C#
29 lines
763 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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namespace BITFALL.GameMode
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{
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public abstract class UnityInfoEntityStart<T> : MonoBehaviour
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{
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[SerializeField] private int property;
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public int Property=> property;
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public float3 Position { get;private set; }
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public quaternion Rotation{ get;private set; }
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public float4x4 Matrix{ get;private set; }
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protected virtual void OnEnable()
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{
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var transform1 = transform;
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Position = transform1.position;
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Rotation = transform1.rotation;
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Matrix = transform1.localToWorldMatrix;
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if (this is T t) NodeQuery.Register<T>(t);
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}
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protected virtual void OnDisable()
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{
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if (this is T t) NodeQuery.Unregister<T>(t);
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}
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}
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} |