35 lines
946 B
C#
35 lines
946 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.Animations;
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using BITKit.GameEditor;
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using BITKit.UX;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITFALL.GameEditor
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{
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public class MotionMatchingEditor : ScriptableObjectGroupEditor<ScriptableMotionMatchingObject>
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{
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protected override string AssetsPath => "Assets/Artists/Configs/MotionMatching/";
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[MenuItem("Tools/ScriptableObjectEditor/Motion Matching")]
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public static void Open()
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{
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var window = GetWindow<MotionMatchingEditor>();
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window.titleContent = new GUIContent("Motion Matching Editor");
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window.Show();
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}
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protected override void BindItem(VisualElement arg1, int arg2)
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{
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base.BindItem(arg1,arg2);
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var item = List[arg2];
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var container = new UXContainer(arg1);
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container.contextLabel.text = item.name;
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//container.icon.style.backgroundImage = item.SquareIcon;
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}
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}
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} |